With the idea of a narrative where the player has an impact on the world in mind, I decided to create a project that would allow the player to do such. In my experience, games that give the player decisions, large or small, typically are set in a fantasy world. So, in turn I unintentionally ended up following suit. I created a short story, stopping just shy of the brink of a war, in which the player is dropped into the middle of a forest with no memory or idea of who they are, allowing both the character in story, and the player themselves to figure out the politics of the world, as well as who they are and who they want to be. Each new section is meant to be a different area in which a player has set options to interact with the world, and based off of decisions made, characters within the world react accordingly.

Credits: 

Writer and Head Developer: Jerrell Nolen

Here is a link to my portfolio

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